Neon Route Gyro
Utility equipment· Crafted with EngineeringLV 61· Carried one at a time
What it does
- Worn in
- Utility slot
- Needs
- DefenceLV 61
- Gives
- Defence +12
Crafting tree
Everything one Neon Route Gyro takes, down to where each raw material comes from
Neon Route Gyro
EngineeringLV 61· Construction Yard Workstation· 5 s
- EngineeringLV 21· Construction Yard Workstation· 3 s
- GatheredSensor CrawlspaceInfiltrationLV 21· 1 more source
- GatheredTransit Scrap HeapScavengingLV 1
- EnergyLV 1· Charging Generator· 2.5 s
- GatheredStatic SubstationEnergyLV 1
- GatheredMarket Parts BinScavengingLV 1
- SmithingLV 51· Central Forge· 3 s
- SmithingLV 41· Central Forge· 3 s
- SmithingLV 41· Central Forge· 3.5 s
- GatheredCobalt PocketMiningLV 41
- GatheredSulfur ChimneyMiningLV 31
- Crystal×50Currencyearned, not gathered
Raw materials, at the end of each line. Quantities are for one Neon Route Gyro.
Raw materials
For one Neon Route Gyro, with shared ingredients made together
- Crystal×50Currencyearned, not gathered
- GatheredCobalt PocketMiningLV 41
- GatheredMarket Parts BinScavengingLV 1
- GatheredTransit Scrap HeapScavengingLV 1
- GatheredSensor CrawlspaceInfiltrationLV 21· 1 more source
- GatheredStatic SubstationEnergyLV 1
- GatheredSulfur ChimneyMiningLV 31
What it takes
- Skills to craft it
- EngineeringLV 61SmithingLV 51EnergyLV 1
- Skills to gather the materials
- MiningLV 41InfiltrationLV 21EnergyLV 1ScavengingLV 1
- Made at
- Construction Yard WorkstationConstruction Yard
- Charging GeneratorCharging House Interior
- Central ForgeCentral Workshops
- In all
- 6 crafts, 20 s at the benches
- XP for crafting it all
- Smithing 523Engineering 430Energy 48
In the city
From the census's stored profiles: live agents now, offline ones as last seen
No agent the census has stored a profile for is carrying it.